Stage-conditional pass rates locate the same bottlenecks in both domains. In Ball-Maze, the bimanual grasp is reliable in simulation and on the real robot (266 to 284 of 300 simulated, 10 to 11 of 15 real episodes), and guiding the ball to the goal is the bottleneck, succeeding in 2 to 9% (sim) and 0 to 27% (real) of grasped episodes. In Transfer-Cube, picking up the cube is the bottleneck in simulation for all policies and on the real robot for ACT and X-VLA (0 and 1 of 15), whereas π0.5 picks more reliably on the real robot (11 of 15) than in simulation (140 of 300). Simulation thus locates bottlenecks faithfully even where it misestimates success rates.
We evaluate three representative policies with dual-arm support: ACT as a task-specific imitation-learning baseline, and the vision-language-action models π0.5 and X-VLA. ACT is trained per task on 50 demonstrations, while the VLAs are trained on all 550 simulation episodes with task-instruction conditioning. Each policy is evaluated for 300 rollouts per task.
DuoBench is far from saturated. Across policies, many failures already occur in the earliest stages: initial grasp acquisition and task setup remain the dominant bottlenecks even before more complex coordination is required. The bottleneck is a stage that requires establishing a grasp in 17 of the 33 task-policy combinations.
Parallel execution is especially difficult: Bin-Sort remains a weak point across policies, suggesting that current policies struggle with independent control of both arms and with demonstrations that admit multiple valid execution orders.
Mixed simulation-and-real training can help on some real-world tasks, but the sim-to-real gap remains clearly visible. That makes DuoBench useful not only for comparing policies within a domain, but also for studying transfer strategies and data-mixing choices.
- Early-stage failures, especially grasp acquisition, dominate many rollouts
- Transfer-Gate (23–43%) is easier than unconstrained Transfer-Cube (9–13%): constraining the handover makes it more predictable
- Pour-Marbles, Block-Balance, Join-Blocks and Transfer-Reorient stay at or near 0% for all policies
- Bin-Sort (at most 1.7%) exposes persistent weakness in parallel execution
- The task-specific ACT baseline leads on Carry-Pot and Transfer-Gate; neither VLA is clearly ahead on any task
Real-world evaluation on the four replicated tasks shows the same overall pattern as simulation. Many failures happen early, with grasping and initial setup remaining the dominant bottlenecks. At the same time, once grasping succeeds, later stages are often completed reliably, especially in tasks such as Transfer-Cube and Bin-Sort.